## 10000 Image Memory Systems |
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For an exam of many revision facts, it would be nice to have many hundreds of imaginary places at which to visualise the facts; but it would take time to learn those places themselves as well as taking time to learn them in sequence.

I tried a few ways to make a system of many images which occur in sequence. These places would be the sequential order in which facts need to be recalled - like the BLOKES system but with a bigger set of sequential images.

One image location system idea is to use more than 5 images for each of the town 100 shops. If I had 10 images of LIbraries or of parts of a LIbrary, and I learned them in order then the 100 place town system could represent 1000 places.

With a big sequential image set, you want the images to be sufficiently unique so that your recall does not confuse one image with another. However, that is challenging!

My strategy is to make locations by combining images and colours from lists. The variety is made based on the 4 digits of a 4 digit number (and 10,000 people could be generated in a similar way):

4 digit number ABCD | ||||||

1000 | ABC | |||||

Faces | Structures | |||||

Each of these will occur in ten pictures | ||||||

91 | Left digit is A | |||||

Outfits | Props | right digit is C+D remainder if divide by 10 | ||||

Each of these outfits/props is drawn in 5 variations | B decides which one: 0-1;2-3;4-5;6-7;8-9 | |||||

81 | Left digit is A+C remainder if divide by 9 | |||||

Colour Combinations (9 x 9) | Left digit is B+D remainder if divide by 9 | |||||

10 | ||||||

Hair Colours | Place Colours | A+B+D remainder if divide by 10 | ||||

10 (3 designs each) | ||||||

Fringes | Horizon Landscapes | A+D remainder if divide by 10; but use design 2 if C is odd | ||||

10 Foreground Terrains | Represents 1 digit of a 4 digit multiplication result | |||||

in | ||||||

10 Colours | Represents 1 digit of a 4 digit multiplication result |

So 1000 main components of a picture can be buildings or structures; they take centre stage; but other parts of the landscape and their colours appear in a picture according to rules.

Each main structure occurs in only 10 of the 10,000 locations.

In a similar way, there are 1000 people faces - each of which may occur in a 10,000 person system 10 times. Outfits and colours, etc. make them dissimilar from each other.

That is the plan. I just need time to make it! (plus a game environment to make learning the basic parts of the pictures fun.)