# The Fantasy 3000 Images System

For an exam of many revision facts, it would be nice to have many hundreds of imaginary places at which to visualise the facts; but it would take time to learn those places themselves as well as taking time to learn them in sequence.

A way to reach a 1000 images is to use 10 letters and to use them in spellings where any number from 000 to 999 is represented by a phrase or spelling that has the relevant 10 letters in it.

What if vowel sounds get added to the 0 to 9 spellings we saw earlier?:

 No# Letter Or use 0 O L, CH 1 A J, TH 2 B M, Q Oe 3 C, K N ay 4 D P au 5 F, V R ie 6 S E 7 G T u 8 H, SH U, Y oo , yoo 9 W I, X, Z ee

I could say that BUS or an image of a bus can represent the number 276 since 2 = B, 7 = U and 6 = 6 .

Although the row for 8 has a U, I see that is sound is oo like in the word 'bugle' or 'boot'. The 'oo' though is a sound to represent 7.

So, phonetic sound of the vowel matters in that approach. Maybe 1000 words or phrases could be made as an image system in that way. Maybe, 5 separate images of bus could be found to expand the system to five times 1000.

Another image location system idea is to use more than 5 images for each of the town 100 shops. If I had 10 images of LIbraries or of parts of a LIbrary, and I learned them in order then the 100 place town system could represent 1000 places. Maybe a visual clue would be in each photo to remind me where in the sequence of 10 photos a particular image belongs. Eg. Orange shading might indicate that it is library photo 1.

Another approach to a location system would be to have visual images representing 0 to 9 hundred, 0 to 9 tens ans 0 to 9 units so that three images would be used in one imaginary scene and represent the 3 digits of a 3 digit number. Item 000 would be comprised of the image for 0 thousand, 0 tens and 0 units.

That looks like a good idea until you start implementing it. There is so little difference between imaginary scenes that they become confused with each other. If a scene consisted of a car, a monkey and a torch then that seems very unique but another scene might also use the car and the monkey and whatever other object there is, it will look a lot like the other scene. Moreover, and the deciding point, is that it would be so many scenes which largely resemble each other that I think tha such a system would fail.

It can be approached from a different angle though...

Instead of ten images, ten images and ten images (a total of 30) being visualised in unique scenes, what if a much bigger library of images was being used, colour-filling on the images so that they are more distinguishable from each other, and a background colour alternation as well so that some scenes have blue behind them generally whereas others have a red backdrop, etc..

I am experimenting with that approach because I actually find drawbacks in the other systems described - the more images you try to add: the same-iness of photos is a weakness in all of these approaches. At least, if I design a system well where a lists of component images come together to make a single scene, I have control over the same-iness of scenes.

Incidentally, when I tried to make a system of 5000 people to represent numbers from 0000 to 4999, I ran into a similar problem: the same-iness of the people; and that is partly why I started adding hats to the people images: to try to increase the extent to which only a small number of people will resemble each other a lot.

(I really like the 5000 people idea plus how, with a change to their imagined circumstances, they can also represent 5000 to 9999 - but that's a story for another day!). Here are the images I am looking into rotating through to make 3000 scenes:

 Backdrop colours Dark blue night Clear light blue sky Grey sky Red sky Golden sunset Sixty Concepts (each to have 10 separate drawings) Acrobats and jesters Air balloon or old-fashioned machine Alien Android Apeman and Stoneage look Astronauts Barbarians Birds in a fantasy style Bowmen Bug or worm Castles Church Cottage Courtiers and politicians Dancers Desert tribe Dragons Fairies Fountain Gargoyles and goblins Half men (include werewolf) Hut Kings Knights and princes Leprechaun or Dwarf Mad scientists and mad men and fantasy beggars Mafia Monk Mountaineer non-horse-mounted rider Ork Pagoda Peasant or Civilian Pirates Princesses and damsels Prisoner Pub Punk Queens Romans, Greeks, slaves Samurai and feudal characters from the Far East Sci-Fi car Sci-Fi motorbike Sea monster Sea person such as a mermaid Ship Soldier (different eras) Spaceship Statue or Monument Temple Tent Tower Troll Vampire Viking Wild West cavalry or cowboys Wild West indians Witches and wicked stepmothers of fairytales Wizard Zombie or Egyptian mummy Twenty-Five Add-ons (rotate 4 related images for each one) Barrel Bonfire Cannon Cart Cattle Cauldron Chains Flag or Banner Flower Gun Hammer or Axe or Spade or Double-sided axe Haystack Horse Jug or types of bottle Rock pile Scythe or Rake or Broom or Pitchfork Shield Signage Skull or Bones or Cross or Gravestone Spear or Pike Stag Sword Tall grass Tree Wooden torch or Candle or Candelabra or Oil lamp