Plan for a much bigger loci system
I also have a plan for a 10,000 loci system which re-uses the 1000 picture dictionary images ten times each. Using a range of background images and colour fill of the icon itself, I hope that I can make 10,000 memorable places. Eg. Place 3798 would use a background based on the left three digits of the number; and it would use picture dictionary image in either the left side of the scene or the right side of the scene: picture dictionary item based on the last three digits: the 798 right part of 3798.
I don't want the overall scene to have too much detail because I need my recall to be focused mainly on some story that happens at the scene. E.g. A man does an action to a hero. However, I decided to have 200 types of floor because I am not if there would be too much sameyness otherwise.
So a 4 digit number produces a scene at which you can then be imagining the stuff that needs memorising.
Instead of a plain background colour for the sky, I selected 50 sky images which change at every 200 places. So places 0 to 199 share a common sky; but 200-399 use a different sky:





A picture dictionary item will go on the left or on the right based on whether it is an odd or even number from 000 to 999 and whether the 10K number begins with an odd or even number. So, 0000, 2000, 4000, 6000 and 8000 imply a left side then right side alternating pattern. E.g. 0000 puts thepicture dictionary item on the left but 0001 would put thepicture dictionary item on the right. 1000, 3000, 5000,, 7000 and 9000 would begin by placing the item on the right before alternating the left right pattern. In this way, the scenes are less samey than having the visual item always occur on the left or always occur on the right; and I never want the item in the centre of the scene because I want that spare space for the actual facts to occur at. E.g. A man does an action on an animal person. That would occur in the centre of the scene. Any scene has a sky, a floor and a left or right positioned picture dictionary item.
If the list of floors is 200 types of ground then that would mean that any one floor would be used 50 times in the whole 10,000 scene system - and I do not think that that would be too samey. See below for my work on creating 200 floors.
It also matters to me that a picture dictionary item can easily be matched to its item number. E.g. item 798 would benefit from a clue in its drawing detail that, ideally, gives me the 7, 9 and 8. I think that is an ideal and a more realistic aim is to have a main colour and a minor colour in each picture dictionary item; and the major colour of item 798 would be the middle digit 9; and the minor colour would be the end digit 8; so that is a bit of a clue as to the item number of a picture. I do wonder though what to do if I need 'banana' as a dictionary image: I would want it to be yrllow despite that two colour rule. Maybe I would just have to adjust and accept a strange colour banana; or maybe I would use two colours on a crate that holds the banana.
Note: Black would maybe look bad on a black background; so I would prefer to colour fill black as actually a charcoal colour fill.
Floors for Variety
I made, so far, 100 types of 2D floor for the locations.
Usually, I do maths on the 4 digits to deduce a visual feature but I think that the floors can, for 0000 to 0999, use a standard sequence of 200 floor images looping; but NOT exactly loop those floors when I reach the end of 1,000 places : to stop a single floor from occurring several times for a single picture dictionary image (palce 1000 resets tto use picture dictionary image 1 but I want a different floor beneath it to the last time it occurred). A way to do that is to say that, after place 0999, when we reach scene 1000, place 1000 should not use the first of the 200 floor images; instead, the 10th floor of the floors list should be the first floor image at scene 1000; so 199 of the 200 floors are used in sequence before using floor 1 to finish off the 200 set. That offset system gets reused all the way from 1000 to 1999; then another offset by 10 should happen at the start of each 1000 scenes. So scene 2000 would start with floor 20, run through to floor 200; then use floor 1 through to floor 19.
The first 100 floors are listed here [and are the inspiration for the floors of the '100 Adventrue Rooms' article:
- Floor 00
- Floor 01
- Floor 02
- Floor 03
- Floor 04
- Floor 05
- Floor 06
- Floor 07
- Floor 08
- Floor 09
- Floor 10
- Floor 11
- Floor 12
- Floor 13
- Floor 14
- Floor 15
- Floor 16
- Floor 17
- Floor 18
- Floor 19
- Floor 20
- Floor 21
- Floor 22
- Floor 23
- Floor 24
- Floor 25
- Floor 26
- Floor 27
- Floor 28
- Floor 29
- Floor 30
- Floor 31
- Floor 32
- Floor 33
- Floor 34
- Floor 35
- Floor 36
- Floor 37
- Floor 38
- Floor 39
- Floor 40
- Floor 41
- Floor 42
- Floor 43
- Floor 44
- Floor 45
- Floor 46
- Floor 47
- Floor 48
- Floor 49
- Floor 50
- Floor 51
- Floor 52
- Floor 53
- Floor 54
- Floor 55
- Floor 56
- Floor 57
- Floor 58
- Floor 59
- Floor 60
- Floor 61
- Floor 62
- Floor 63
- Floor 64
- Floor 65
- Floor 66
- Floor 67
- Floor 68
- Floor 69
- Floor 70
- Floor 71
- Floor 72
- Floor 73
- Floor 74
- Floor 75
- Floor 76
- Floor 77
- Floor 78
- Floor 79
- Floor 80
- Floor 81
- Floor 82
- Floor 83
- Floor 84
- Floor 85
- Floor 86
- Floor 87
- Floor 88
- Floor 89
- Floor 90
- Floor 91
- Floor 92
- Floor 93
- Floor 94
- Floor 95
- Floor 96
- Floor 97
- Floor 98
- Floor 99
A 'To Do' Task
I have put off making the visual images for the picture dictionary. I am sure that some images will clash with Woman 1000 system or Men 1000 system vocabulary; or with visuals of the 1000 actions sytem; or with other systems that i have made. Also, I want to reuse some images from the French Nouns article within the 1000 picture dictionary system; and to think about using two colour fills per image. I think about editing my picture dictionary word list to try to make items rarely overlap with vocabulary from other systems.