Just like you can remember a list of items in sequence by storing them at a sequence of places (eg.The BLOKES System places), you can memorise a pack of cards by having a visual image that means each card of a pack; and you might even imagine a jester to mean the joker card.
One way to do this is to look at the 00 to 99 people images and pick 52 people from there.
Below is a list of consonants and vowels which can construct syllables to match syllables in the 00 to 99 People System; so the 3 of Clubs can be consonant 3 and the vowel for Clubs:
3 is G (see below; Clubs is O. So look up GO person in the 00 to 99 People System: GOrdon Impressed.
When I implement a system of over 2500 cards (see the article about a 5000 system), I will be on my way to representing two cards in one image. It's unnecessary but would make memorisation faster. In memory sports, people want to shave time off how long it takes them to memorise a pack of cards. I like the idea that one image can 'chunk' together more than one card. Maybe even an action can represent a card and the numeral of the card that follows it; and the colour of the action might suggest the suit of the next card. But the average person wouldn't be interested in all of those efficiencies.
A question which jumps out is: if I am using a peg location image as the place where a card's visual image occurs, can I ever re-use the location for future memorising of something else?
Yes, the aim is for natural forgetfulness to make you very quickly forget the story where the item that represents, say, the Ace of Hearts, occurs at a location like a garden shed. And that implies that, using memory techniques to memorise exam prompts is not a one time exercise: there needs to be revisiting of the imagined scenes to make your memory stronger of which visuals occur at which locations. After the exam, if you stop thinking about that visual story then the story should be gradually forgotten naturally.
Another question is about the picturing of more than one visual item at the same location. You can do that but bear in mind that there is a simplicity to just storing one visdual prompt at one location; and bear in mind that, once a lot of visual images are imagined at one location, it is more of a mental strain. But I definitely think it is reasonable to imagine about 3 exam prompts at a single scene location.
Memorising Cards for Magic Tricks
The letter pairs article presents the idea that one image can represent two letters of the alphabet from AA , AB, AC, ... through to ZZ. There are 26 types of 52 playing cards; and so the same system can be used to memorise cards:
If you think of Black Aces as the letter A, Black 7s as the letter G; then the image for AG could also be representing 'a black Ace followed by a black 7'. This would be more rapid than memorising cards one by one but also less specific because, for instance, the recalled Black Ace might be Clubs or Spades - you don't know.
But you could pre-prepare 26 cards of the pack where there is only one black Ace, only one black 7, etc.; and then, if you memorise from that pile of cards, you are left with no doubt which black Ace you are recalling and which black 7 you are recalling.
So you could look, to the spectator, like you are counting out 26 cards but you are really memorising them rapidly; and that leads on to the trick you do: you know every card in sequence in that pile of 26 cards.
Here is a video about it. I made the video before I finalised the following list of card piles:
(so do not expect the cards in the video to match the newer lists below)
|Pile A||Pile B|
|Ace of Spades||Ace of Clubs|
|Ace of Hearts||Ace of Diamonds|
|2 of Clubs||2 of Spades|
|2 of Diamonds||2 of Hearts|
|3 of Clubs||3 of Spades|
|3 of Hearts||3 of Diamonds|
|4 of Spades||4 of Clubs|
|4 of Diamonds||4 of Hearts|
|5 of Spades||5 of Clubs|
|5 of Diamonds||5 of Hearts|
|6 of Clubs||6 of Spades|
|6 of Hearts||6 of Diamonds|
|7 of Clubs||7 of Spades|
|7 of Diamonds||7 of Hearts|
|8 of Spades||8 of Clubs|
|8 of Hearts||8 of Diamonds|
|9 of Spades||9 of Clubs|
|9 of Diamonds||9 of Hearts|
|10 of Clubs||10 of Spades|
|10 of Hearts||10 of Diamonds|
|Jack of Clubs||Jack of Spades|
|Jack of Diamonds||Jack of Hearts|
|Queen of Spades||Queen of Clubs|
|Queen of Diamonds||Queen of Hearts|
|King of Spades||King of Clubs|
|King of Hearts||King of Diamonds|
But, if you already are using the card system from the start of this article then you would prefer:
Three times Three times Three is 27
A letter pair image can represent 6 cards if you have not just A to Z but a 27th option as well: 27 x 27. Eg. If Sh is thought of as a letter; and you could have ShA, ShB, ShC, .... ShX, ShY, ShZ, ShSh as letter pairs.
Well, not specific cards but three choices of card such as 'Higher, Lower, the same' or 'Numeral, Royal card, Ace'. You could represent any 3 combinations as 27 choices (one of 27 letters); so a letter pair would b3 three choices plus three choices.
So you could memorise 18 cards in terms of whether they are each higher / lower / the same as the previous card; and that 18 sequence would be just 6 + 6 + 6 choices; and so it would be represented visually by three 'letter pair' images.
More three choices:
Red / Black / Joker
Ace of Hearts / Ace of Diamonds / Other card
Spotting the Aces
Using the three options of 'Black Ace, Red Ace, Other card', you could quickly look through a pack of cards and memorise (using 6 facts per letter pair) which cards are aces.
Another way of mentally marking the Aces is to have 4 actions. As you look through the pack, if you see an Ace then you can imagine the person who represents that ordinal position in the pack and imagine an action that represents either Aces of Spades / Ace of Hearts / Ace of Diamonds / Ace of Clubs.
So, if at card 33, there is an Ace of Hearts, you would imagine the Ace of Hearts action happening to the standard person image that you use to represent the number 33.
The Spades action could be a person doing a digging motion with a spade.
The Hearts action could be a Valentine's heart throbbing at the person's chest.
The Diamonds action could be a person throwing diamonds into the air joyfullly.
The Clubs action could be a person swinging a baseball bat with a whoosh sound.
Card Counting to Deduce the card removed from a 52 card pack
If you remove a card from a pack and then look through the cards, I think you can do a logical technique to deduce the removed card (this is a first pass at it):
Each card you would hold beside the next card so that you have, for example, top card as an Ace and second card as a Jack. You have a memorised table (see below) where Ace then Jack Outputs a K. Mentally, say K is King and then look at card 3. It might be a 7. So you look up the table for where there is a King and a 7. The output is S. You do this for the whole pack and the final Output can be looked up against a table that tells you which card is missing (see below).
But what about the suit? I used a similar approach (see below). The final outcome implies the missing suit.
|Card on Left||Card on Right||Output|
|Ace||2||D||What if remove a:||Result|
|2||5||S||What if remove a:||Result|
|3||3||Z||Left Suit||Right Suit||Output|